Elite dangerous hyperspace jump
Your other source of mission income will probably be the “hey, can you bring us X tonnes of Resource?” type. If you can make it to the delivery point in a jump or three, great. It should be clear whether it’s possible for you to reach. Use the galaxy map to look for the proposed location and then plot a route there. The starting Sidewinder can’t jump all that far, so you don’t want to accept a mission out of your Frame-shift Drive range. You’ll learn to spot these, but the simplest way to tell if you’re coming in “right” is if you’re looking at the arse of your ship when the game pops up the little holographic display and starts making landing beeps.Īssuming your Sidewinder can make it there in a jump or two, this is exactly the sort of mission you want.īefore you take one of those, do make sure that the location they want you to take the goods to really is nearby.
The major aspect of landing left out by the Elite: Dangerous tutorials is that you always need to be coming in facing the pad’s mini control tower. There’s no point having a cargo hold full of desirable goods if you’re just bouncing uselessly off the space port landing pad instead of smoothly docking. They’re also not all that great at explaining how docking landings work, so let’s cover that right now. The tutorials (at least at the time of writing) are not brilliant at explaining the intricacies of Hyperspace and Supercruise, so I’ll expand on those a bit more when we get to the trading section.
#ELITE DANGEROUS HYPERSPACE JUMP HOW TO#
You’ll also learn how to shoot toxic waste bins here, which is … useful, I guess.ĭoing every single combat scenario probably isn’t necessary, but getting good enough to triumph in the Sidewinder duel will serve you pretty well.